<style type="text/css"> BODY {overflow-x: hidden;} </style>
BODY
<script language="JavaScript1.2"> <!--
var trailLength = 8 // The length of trail (8 by default; put more for longer "tail") var path = "cursor.gif" // URL of your image
var standardbody=(document.compatMode=="CSS1Compat")? document.documentElement : document.body //create reference to common "body" across doctypes var i,d = 0
function initTrail() { // prepares the script images = new Array() // prepare the image array for (i = 0; i < parseInt(trailLength); i++) { images = new Image() images.src = path } storage = new Array() // prepare the storage for the coordinates for (i = 0; i < images.length*3; i++) { storage = 0 } for (i = 0; i < images.length; i++) { // make divs for IE and layers for Navigator document.write('<div id="obj' + i + '" style="position: absolute; z-Index: 100; height: 0; width: 0"><img src="' + images.src + '"></div>') } trail() } function trail() { // trailing function for (i = 0; i < images.length; i++) { // for every div/layer document.getElementById("obj" + i).style.top = storage[d]+'px' // the Y-coordinate document.getElementById("obj" + i).style.left = + storage[d+1]+'px' // the X-coordinate d = d+2 } for (i = storage.length; i >= 2; i--) { // save the coordinate for the div/layer that's behind storage = storage[i-2] } d = 0 // reset for future use var timer = setTimeout("trail()",10) // call recursively } function processEvent(e) { // catches and processes the mousemove event if (window.event) { // for IE storage[0] = window.event.y+standardbody.scrollTop+10 storage[1] = window.event.x+standardbody.scrollLeft+10 } else { storage[0] = e.pageY+12 storage[1] = e.pageX+12 } }